AI Insights · Timothy · April 2022
Top 5 Racing Games Performance in Belarus - Q1 2022
Discover the performance trends of the top 5 racing games on a unified platform in Belarus during the first quarter of 2022, including downloads, revenue, and active user data.
In the first quarter of 2022, the top 5 racing games in Belarus showcased varied performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
Race Master 3D - Car Racing saw a fluctuating trend in weekly revenue, peaking at $30 in mid-January and then experiencing a steady decline. Weekly downloads started strong with 24.1K in the first week of January but gradually decreased to around 10.9K by the end of March. The game maintained a relatively stable number of weekly active users, starting at 66K and ending the quarter at approximately 54.2K.
Riding Extreme 3D did not generate any revenue during the quarter. However, its weekly downloads showed a positive trend, increasing from 4K in late December to 7.6K by the end of March. The weekly active users also rose steadily, starting at 10.7K and reaching 18.4K by the end of the quarter.
Muscle Race 3D did not report any revenue. Its weekly downloads experienced a decline from 8.8K in early January to a low of 1.9K by mid-February, then saw a recovery to 3.2K by the end of March. The weekly active users followed a similar pattern, decreasing from 13.4K in early January to 3.5K in mid-February, with a slight recovery to 5K by the end of March.
Epic Race 3D – Parkour Game also did not report any revenue. The game’s weekly downloads fluctuated, starting at 2.1K in early January, peaking at 7.4K at the end of January, and stabilizing around 3.2K by the end of March. Weekly active users saw a significant increase from 7.5K in early January to a peak of 22.4K at the end of January, before stabilizing around 12.7K by the end of March.
Bridge Race reported occasional revenue, with peaks of $16 in early January and $7 in early March. Weekly downloads increased from 2.8K in early January to 6.5K by early March, before settling at around 3.5K by the end of March. Weekly active users showed a steady increase from 14.6K in early January to a peak of 20.2K in mid-March, ending the quarter at approximately 14.5K.
For more in-depth insights and data, visit Sensor Tower.